Tuesday 23 October 2012

Criteria 2

Analyze 3 Examples of environments


The main inspiration for the environment in my game would be abandoned industrial sites. I want to base my idea of my environment like an abandoned insustrial site as it revolves around the robot very well. My robot character is a very dated, rusty and unsettling looking character and an industrial site looks exactly like the kind of environment it will belong in. Like if it was a living creature, this would be its 'natural habitat'.
...finish for homewok



Fulgore's stage from the 1994 fighting game, Killer Instinct. My robot is partly based on Fulgore as well as the environment he is in.

I think this site is a great idea for the environment I will be creating. It gives that unsettling feeling which makes you want to escape the area fast. This is the same vibe i want the environment in my game to give.

This area shows decay, which is another feature i want in my environment. I like the look of this as it looks old and falling apart, which further contributes to the design of my environment.

This sorta reminds me of Fulgore's stage. The rusted metal pipes and floor are some of the main features of my environment as when i think of industrial, i think of steel.

Thursday 18 October 2012

Unit 3- Research Techniques for the Creative Media Industries

What us research and why is it important?
collection of info to base final product on
primary and secondary
Primary research involves the collection of original data or data that does not already exist. Primary Research is often undertaken after the researcher has gained some insight into the issue by collecting secondary data.

Some good sources are interviews, observations, questionnaires, surveys, types of questions, focus groups, audience panels, participation in internet forums, data gathering agencies, eg Broadcasters' Audience Research Board (BARB), Radio Joint Audience Research Ltd (RAJAR), self-generated eg, own video, audio or photographic records of events.

Secondary research is the collection of existing research material or data.

Some good sources are books, journals, reference-based books and directories, periodicals, newspapers, film archives, photo libraries, worldwide web, searching internet forums, CD Rom databases, audio material, ratings, circulation figures, government statistics.

Quantitative Research- quantifying or putting a numerical value on something (e.g. 60% of males in the UK play Fifa 2012) Use of sampling techniques (such as consumer surveys) whose findings can be expressed numerically, enabling the researcher to estimate (forecast) future events or quantities. Some good examples are programme ratings, readership circulation figures, hits on a website, box office figures, sales of CD's and DVD's. To get quantitative, we use closed questions to get data. Closed questions are very straightforward. They tend to be yes, no or multiple choice limited answers.

Qualitative- People's opinions or points of view. Open Questions are used mostly to get opinions for qualitiative data. Sources are game reviews, film reviews, fanzine websites and attitudes.

Tuesday 2 October 2012

Criteria 1

Unit 3- Research Techniques for the Creative Media Industries

What is research and why is it important?

Research is a collection of info to base final product on
primary and secondary
Primary research involves the collection of original data or data that does not already exist. Primary Research is often undertaken after the researcher has gained some insight into the issue by collecting secondary data.

Some good sources are interviews, observations, questionnaires, surveys, types of questions, focus groups, audience panels, participation in internet forums, data gathering agencies, eg Broadcasters' Audience Research Board (BARB), Radio Joint Audience Research Ltd (RAJAR), self-generated eg, own video, audio or photographic records of events.

Secondary research is the collection of existing research material or data.

Some good sources are books, journals, reference-based books and directories, periodicals, newspapers, film archives, photo libraries, worldwide web, searching internet forums, CD Rom databases, audio material, ratings, circulation figures, government statistics.

Quantitive Research


Quantitative Research- quantifying or putting a numerical value on something (e.g. 60% of males in the UK play Fifa 2012) Use of sampling techniques (such as consumer surveys) whose findings can be expressed numerically, enabling the researcher to estimate (forecast) future events or quantities. Some good examples are programme ratings, readership circulation figures, hits on a website, box office figures, sales of CD's and DVD's. To get quantitative, we use closed questions to get data. Closed questions are very straightforward. They tend to be yes, no or multiple choice limited answers.

Qualitive Research


Qualitative- People's opinions or points of view. Open Questions are used mostly to get opinions for qualitiative data. Sources are game reviews, film reviews, fanzine websites, attitudes to media products, responses to news coverage, responses to advertising campaigns, discussion.

The best example of Qualitive research would be game reviews from third party sources (e.g. IGN, Gamespot, etc). If it was from a first party source (like the developer or publisher), they would only be saying positive things but from a third-party source which is more reliable because they are not affiliated with the software publisher or developer. So the good points will be pointed out as well as the cons which they will openly criticize. Reviews are often rated from 1 (very bad) to 10 (excellent or a rating of (often) 5 stars. The rating basically sums up the review.